Monday 29 May 2017

Quick Update Gameplay

In summary I've added some of the base UI and logic for upcoming gameplay additions and tweaked and improved movement. I will be rather busy this week, so I won't be able to do much work on this for the coming weekend.

UI:
  • Added life bar
  • Added energy bar
  • Added meals counter
  • Added time counter
  • Added money counter

Movement:

  • Added crouching
  • Added crawling
  • Crouching and crawling animation speeds changes with joystick.
  • Added Sprinting
Performance: 
  • Removed occational spike lag caused by movement script.
Functionality:
  • You will lose energy from sprinting over time.
  • You will also lose LifePoints in conjunction with Energy losses when Energy starts dipping into the negative numbers.
  • Time will be properly shown. It will only advance after certain actions. In the future traveling between maps will consume time, so the player is incentivized to go through creepy back alley shortcuts.
  • You can rest by crouching or crawling then pressing R, this advances time in intervals of 10 minutes every 3 seconds while recovering 1 energy on each of those intervals.
  • Money will be shown and accounted.
  • Able to get meals from snack machines by trading money.
Planned:
  • Make the player fall unconscious, move slower etc when life or energy is low enough.
  • Add Sleeping.
  • Add energy drinks. Drinks that give a temporary buff that recovers 1 point of energy, but at the end of the duration you lose 2.

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