Saturday 29 April 2017

Poor Chan Prologue Alpha 0.2 Release!


Windows 64bit:
MEGA (Runs better, older computers can't run it)
Windows 32bit: MEGA (For older computers)
Mac OS: MEGA (Not fully supported*)
Linux: MEGA (Not fully supported*)
*I do not own a Mac or Linux myself so I can't bugtest these.*


What's been done:
-Improved on the customization
  -You can now add your own textures to use for the eyes (BMP, JPG, PNG).
   This is compatible with eye textures from artificial academy 2. ;)
   You are able to select different textures for each eye, left/right.
  -Added a proper color wheel, no more randomly clicking a button.
  -You are also able to select different colors for each eye, or hair parts.
 
-Added regular dialogue (finishes up basic prologue storyline).
  -The player character will use different animations at different parts of the dialogue.
  -There is a choice in this dialogue (the latter choice is intended to have an effect in future builds.)


-Added A H-Scene.
  -There are more animations in this scene than the first one added.
  -Created a dick just for this.


Currently Playable:
-The entire basis for the prologue
-Some improved customization (not final)
-2nd H-scene with proper camera conrtols.
-Most of the story for the prologue.
-Basic movement.


Known Issuses:
-Specularity has not been set properly, which is why the excess shinyness.
-I have been wrestling with Humanoid mecanim, it keeps fucking with my animations, as such the animations in game does not fully represent the original quality.
-You might loose some frames when walking if you sweet spot the camera towards a wall making it spazz, I'll figure out a better way to adjust the camera away from walls in the future.
-The clothes will most likely go through itself or the body slightly, I tried to clean out most of them.
-The dialogue pose animations do not change quickly enough.


Planned:
-I'm a bit torn on what to do next. On one hand I achieved my goal of creating a basic prologue to introduce the story and some of the potential aspects of the game. This was so that I would have the oppurtunity to start on the main game (continuation with more gameplay focus). On the other hand I was thinking about polishing/finishing the prologue a bit more up so that it is more presentable.

Saturday 15 April 2017

Poor Chan Prologue Alpha 0.1 Release

Windows 64bit: MEGA (Runs better, older computers can't run it)
Windows 32bit: MEGA (For older computers)
Mac OS: MEGA (Not fully supported*)
Linux: MEGA (Not fully supported*)
*I do not own a Mac or Linux myself so I can't bugtest these.*

What's been done:
-Finished up the simple prologue house and it's rooms. I hope to replace it with proper models later, but that isn't going to be in quite a while.
-As mentioned in the last update I finished some clothing for PoorChan.
-Sweatervest, tie, shirt, bra, panties, shoes and a skirt with PHYSICS!
-Fiddled around with shaders, it's the one thing I actually have had no experience in the past working with.
-Created some basic framework for how the prologue logic is going to be.
-Added 3-4 H-animations for the first H-event.
-Added spinny camera controls for H-event, that lets you pan up/down, zoom, rotate.
-Remodeled Poorchan's legs and tweaked the rig to avoid self penetration.
-Created a normalmap for her vest.
-Fixed up some UVs So that I can create textures for the clothes later.

Currently playable:
-Start menu with basic color customization.
-Very first event for the prologue, including 3-4 new H-animations & new camera controls.
-Basic animated movement around the house

Known Issues: 
-Specularity has not been set properly, which is why the excess shinyness.
-The masturbation animation is slightly twisting the arm wrong.
-The skirt sometimes get stuck on the back during masturbation.(physics based)
-Unity is randomly fucking with my animation curves, even after baking. It didn't before so I'll check what I did differntly this time around.
-You might loose some frames when walking if you sweet spot the camera towards a wall making it spazz, I'll figure out a better way to adjust the camera away from walls in the future.
-The clothes will most likely go through itself or the body slightly, I tried to clean out most of them.

Planned: 
-1 New H-event with animations.
-Stringing both events into coherent story leading to the next area.
-I'm toying with the idea of giving more interactivity to the H-scenes, no promises.
-Oh and maybe allowing the player to type in PoorChan's name, since I'm still undecided on Rika as it was mostly just to get out of a writer's block that I picked it.

Thursday 6 April 2017

Quick Update on Work (No Build)

Middle click for a larger image in a new tab.


I have started working on the prologue, therefore I have created a school uniform for PoorChan, and a few rooms out of primitives.

The uniform consist of a sweatervest, tie, shirt, bra, panties, and shoes. Currently there isn't too much detail to them, but you can expect more detail when I get around to create a normal map for them. But hey, I fine tuned some proper in-game skirt physics!

As for the house...
I'm currently focusing on creating a quick and simple house out of primitives, this is so that I can more quickly get to actually writing some events. Other than that it also allows me to work more on Poorchan's model and animations, as I believe people are more interested in that than the furniture.

Saturday 1 April 2017

Poorchan Public Prototype build

In this build I will showcase the protagonist's 3D model (missing textures), some basic animations, movement and some customization. This is the first step on the road, let's make a great game together.

Windows 64bit
Mega
Windows 32bit
Mega
(64bit has better performance, but is not compatible with older windows computers. 32bit should work for any windows computer.)