Saturday, 29 April 2017
Poor Chan Prologue Alpha 0.2 Release!
Windows 64bit: MEGA (Runs better, older computers can't run it)
Windows 32bit: MEGA (For older computers)
Mac OS: MEGA (Not fully supported*)
Linux: MEGA (Not fully supported*)
*I do not own a Mac or Linux myself so I can't bugtest these.*
What's been done:
-Improved on the customization
-You can now add your own textures to use for the eyes (BMP, JPG, PNG).
This is compatible with eye textures from artificial academy 2. ;)
You are able to select different textures for each eye, left/right.
-Added a proper color wheel, no more randomly clicking a button.
-You are also able to select different colors for each eye, or hair parts.
-Added regular dialogue (finishes up basic prologue storyline).
-The player character will use different animations at different parts of the dialogue.
-There is a choice in this dialogue (the latter choice is intended to have an effect in future builds.)
-Added A H-Scene.
-There are more animations in this scene than the first one added.
-Created a dick just for this.
Currently Playable:
-The entire basis for the prologue
-Some improved customization (not final)
-2nd H-scene with proper camera conrtols.
-Most of the story for the prologue.
-Basic movement.
Known Issuses:
-Specularity has not been set properly, which is why the excess shinyness.
-I have been wrestling with Humanoid mecanim, it keeps fucking with my animations, as such the animations in game does not fully represent the original quality.
-You might loose some frames when walking if you sweet spot the camera towards a wall making it spazz, I'll figure out a better way to adjust the camera away from walls in the future.
-The clothes will most likely go through itself or the body slightly, I tried to clean out most of them.
-The dialogue pose animations do not change quickly enough.
Planned:
-I'm a bit torn on what to do next. On one hand I achieved my goal of creating a basic prologue to introduce the story and some of the potential aspects of the game. This was so that I would have the oppurtunity to start on the main game (continuation with more gameplay focus). On the other hand I was thinking about polishing/finishing the prologue a bit more up so that it is more presentable.
Saturday, 15 April 2017
Poor Chan Prologue Alpha 0.1 Release
Windows 64bit: MEGA (Runs better, older computers can't run it)
Windows 32bit: MEGA (For older computers)
Mac OS: MEGA (Not fully supported*)
Linux: MEGA (Not fully supported*)
*I do not own a Mac or Linux myself so I can't bugtest these.*
What's been done:
-Finished up the simple prologue house and it's rooms. I hope to replace it with proper models later, but that isn't going to be in quite a while.
-As mentioned in the last update I finished some clothing for PoorChan.
-Sweatervest, tie, shirt, bra, panties, shoes and a skirt with PHYSICS!
-Fiddled around with shaders, it's the one thing I actually have had no experience in the past working with.
-Created some basic framework for how the prologue logic is going to be.
-Added 3-4 H-animations for the first H-event.
-Added spinny camera controls for H-event, that lets you pan up/down, zoom, rotate.
-Remodeled Poorchan's legs and tweaked the rig to avoid self penetration.
-Created a normalmap for her vest.
-Fixed up some UVs So that I can create textures for the clothes later.
Windows 32bit: MEGA (For older computers)
Mac OS: MEGA (Not fully supported*)
Linux: MEGA (Not fully supported*)
*I do not own a Mac or Linux myself so I can't bugtest these.*
What's been done:
-Finished up the simple prologue house and it's rooms. I hope to replace it with proper models later, but that isn't going to be in quite a while.
-As mentioned in the last update I finished some clothing for PoorChan.
-Sweatervest, tie, shirt, bra, panties, shoes and a skirt with PHYSICS!
-Fiddled around with shaders, it's the one thing I actually have had no experience in the past working with.
-Created some basic framework for how the prologue logic is going to be.
-Added 3-4 H-animations for the first H-event.
-Added spinny camera controls for H-event, that lets you pan up/down, zoom, rotate.
-Remodeled Poorchan's legs and tweaked the rig to avoid self penetration.
-Created a normalmap for her vest.
-Fixed up some UVs So that I can create textures for the clothes later.
Currently playable:
-Start menu with basic color customization.
-Very first event for the prologue, including 3-4 new H-animations & new camera controls.
-Basic animated movement around the house
-Start menu with basic color customization.
-Very first event for the prologue, including 3-4 new H-animations & new camera controls.
-Basic animated movement around the house
Known Issues:
-Specularity has not been set properly, which is why the excess shinyness.
-The masturbation animation is slightly twisting the arm wrong.
-The skirt sometimes get stuck on the back during masturbation.(physics based)
-Unity is randomly fucking with my animation curves, even after baking. It didn't before so I'll check what I did differntly this time around.
-You might loose some frames when walking if you sweet spot the camera towards a wall making it spazz, I'll figure out a better way to adjust the camera away from walls in the future.
-The clothes will most likely go through itself or the body slightly, I tried to clean out most of them.
-The masturbation animation is slightly twisting the arm wrong.
-The skirt sometimes get stuck on the back during masturbation.(physics based)
-Unity is randomly fucking with my animation curves, even after baking. It didn't before so I'll check what I did differntly this time around.
-You might loose some frames when walking if you sweet spot the camera towards a wall making it spazz, I'll figure out a better way to adjust the camera away from walls in the future.
-The clothes will most likely go through itself or the body slightly, I tried to clean out most of them.
Planned:
-1 New H-event with animations.
-Stringing both events into coherent story leading to the next area.
-I'm toying with the idea of giving more interactivity to the H-scenes, no promises.
-Oh and maybe allowing the player to type in PoorChan's name, since I'm still undecided on Rika as it was mostly just to get out of a writer's block that I picked it.
-Stringing both events into coherent story leading to the next area.
-I'm toying with the idea of giving more interactivity to the H-scenes, no promises.
-Oh and maybe allowing the player to type in PoorChan's name, since I'm still undecided on Rika as it was mostly just to get out of a writer's block that I picked it.
Thursday, 6 April 2017
Quick Update on Work (No Build)
Middle click for a larger image in a new tab. |
The uniform consist of a sweatervest, tie, shirt, bra, panties, and shoes. Currently there isn't too much detail to them, but you can expect more detail when I get around to create a normal map for them. But hey, I fine tuned some proper in-game skirt physics!
As for the house...
I'm currently focusing on creating a quick and simple house out of primitives, this is so that I can more quickly get to actually writing some events. Other than that it also allows me to work more on Poorchan's model and animations, as I believe people are more interested in that than the furniture.
Saturday, 1 April 2017
Poorchan Public Prototype build
In this build I will showcase the protagonist's 3D model (missing textures), some basic animations, movement and some customization. This is the first step on the road, let's make a great game together.
Windows 64bit
Mega
Windows 32bit
Mega
(64bit has better performance, but is not compatible with older windows computers. 32bit should work for any windows computer.)
Windows 64bit
Mega
Windows 32bit
Mega
(64bit has better performance, but is not compatible with older windows computers. 32bit should work for any windows computer.)
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